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Tap the black tiles as they scroll down — miss one or hit a white tile and it's game over. A fast-paced reflex game built with HTML5 Canvas.
by AJLoveChina

A candlelit night-locksmith deduces the lost combinations of antique strongboxes — by reading the tumblers, and by listening. Set gemstones into the brass dial, pull the lever to test the lock, and read the glass cutaway: gold tumblers mean a gem is in the right well, silver means right gem, wrong well. Spend a precious listen on the brass ear-horn to learn exactly how many of one gem hide in the answer. Crack each box before your roll of picks runs out, recover the curio inside for the shelf, and chase the daily Strongbox of the Day.
by riddlerzzz

Your personal map of the world. Pin everywhere you’ve been, everywhere you want to go, the places you’ve lived, and the ones you’d never bother with — across 197 countries and 7,300 cities, zoomable from the whole globe down to a single city. Watch your atlas fill with colour, then share it with a friend: when they open your link, you both instantly see every place you both want to go. A warm, paper-map travel diary and shared bucket-list in one.
by geodude

A pseudo-3D bubble shooter on a spinning tower. Drag to rotate the column, tap to fire, and match three or more colours to pop them — loose bubbles tumble for bonus points. The ceiling keeps creeping down, so clear fast before the tower buries you. Power-ups, a daily challenge, leaderboards, three themes, and a colour-blind mode.
by Alustriel92

A casual chiptune loop maker. Tap cells, pick a vibe, share remixable 16-step loops in under a minute.
by Launch Arcade

A logic-puzzle game set in a village lantern workshop during festival week. Commissions arrive as charcoal sketches pinned to the corkboard: a target string of glowing paper lanterns. You rig brass contraptions along a pulley line — dye basins that recolor, snuffer bells that remove, paper presses that unfold one lantern into two, knotting jigs that merge matching neighbours, sorting forks, turnabout pulleys, counting gates — and your string of lanterns rides the line through each device, transforming station by station until it matches the sketch. Then you pull the cord and release them into the night sky. Thirty-six commissions across six festival nights teach function composition without ever saying so; a melting candle stub marks par, wax seals reward elegant lines, and the daily Night-Market Commission has a fewest-steps leaderboard and streaks.
by cozygames

Be the grumpy old dragon. Word's got out about your hoard, and now they come — knights, scouts, clerics, cloaked sneaks, gold-thieving pack-mules, enraging zealots, shield-bearing bulwarks, banner-waving heralds, leaping vaulters, burrowing tunnellers, the occasional Hero of Legend — delving toward your gold. You can't be bothered to actually fight anyone (so messy), so you arrange the lair against them instead: a slick step here, a fog-venting geode there, a lullaby chime to nap the stubborn knight, a cinderjet that keeps them burning after they pass, a spike-shelf to snap up under a sprinter, a rockfall to pen the whole party. Hold seven winding tunnels — some folding back on themselves so a single trap bites twice — each with its own path, its own delvers, and a new tool to earn. Waves now arrive in surges with a lull between, so drop a fresh trap mid-fight before the heavy push lands. Then dive into the endless Deep Delve. A daily Raid + a leaderboard of the realm's grumpiest dragons.
by Archvile

Learn how Git really works — visually. Build real Git commands by tapping (no typing) and watch a live commit graph branch, merge, and rebase in real time. A guided 17-lesson curriculum takes you from your first commit to untangling diverged branches, plus Practice, Sandbox, and a Daily puzzle.
by Mercutio

A golden-hour railway dice roguelike. Your locomotive hauls a stack of cargo crates, every crate holds a die, and those dice are both your health and your attack — lose a crate, lose a die. Haul-offs against rival engines resolve in tumbling dice rolls where the sum is your damage, holding dice to reroll the rest is the push-your-luck dial, and rolling exactly 13 wakes the Rail Jinx, a soot-sprite who takes his cut out of your hull. Thirteen stops up the line — seven duels, six depot drafts of lanterns, plating, and crew — to the Baron at the summit, whose own 13s hit you for 13 instead. Roguelite runs of 10-16 minutes, three unlockable engines, and a seeded Daily Haul where everyone rides the same line, with a leaderboard and streaks.
by offtherails

Toddler-friendly phonics. Hear letter sounds, blend them into simple words, and match what you hear to pictures. A first step toward reading, with no reading required.
by Launch Arcade

A drowned manor, a lamp-spirit, and a window of surface light. You can't move on your own — but you can slip into the sunken furniture and borrow how each piece moves: slide like the chair, step like the clock, vault like the stool, drift like the trunk. Swap from piece to piece to reach the one bright window in each flooded room. A calm, hand-built logic puzzle with a new daily Tide Room.
by leviOsa

Click any image to zoom into it with a smooth, elegant animation. A beautiful image lightbox that just works.
by kingdido999

Tap to flap through the pipes! Features a global leaderboard, cloud-saved personal bests, and smooth mobile-first gameplay.
by Launch Arcade

The Alchemist's Atelier is a dark, atmospheric idle game set in a medieval laboratory. Starting with nothing but a mortar and pestle, you grind herbs, distill reagents, and unlock a chain of alchemical resources — from essence and mercury to sulfur, salt, and the rare, luminous Aurum. Build an atelier of ten producers, each evolving as your mastery grows. Fifteen transmutations fire automatically at key milestones, reshaping your operation without requiring any management. When enough Aurum has been refined, invoke the Great Work — a prestige that resets your run but earns permanent Lapis stones, each one multiplying every future cycle. The longer you play, the deeper the mystery. Claim glowing alchemical sigils for production boosts, unlock a Journal as the work progresses, and discover the Quintessence layer — a fifth element that accumulates across all time, funding upgrades that carry through every cycle forever.
by Archvile

Make memes in seconds. 90+ classic templates, draggable text layers, custom uploads, daily challenges, and a community wall — all on Launch Arcade.
by Launch Arcade

Raise a plucky kid goat in a sunny alpine meadow and head-butt your way up the mountain, switchback by switchback, to dethrone the Old Ram of the Summit. Train her Horn, Hoof, and Fleece, keep her belly full from the Feed Cart, and scout each rival before you climb — battles auto-resolve in friendly clack-of-horns tussles where your build does the fighting. At wins 3 and 7 she grows into an Ironhorn, Cragdancer, or Stonewool, and each archetype climbs the mountain its own way. One loss tumbles you into the haystack: a full ascent is a 12–16 minute roguelite run with unlockable starter kids, a seeded Daily Climb with a shared leaderboard and streaks, and a final boss who punishes goats that coasted.
by RPGKids

A sweet physics drop-merge game where you launch candies upward into a growing pile. Match identical treats to merge them into bigger, more delicious sweets — and watch for special drops that clear whole columns or blast the board. Keep the pile from overflowing before the shop closes!
by Alustriel92

A geography speed-quiz. Type country names against the clock — every one you nail lights up the map. Eight maps (world + every continent), three paces, leaderboards, percentile standings, and a per-answer rarity stat that shows how many other players named each country.
by geodude

Premium dominoes with the warmth of a back-porch table. Play All Fives, All Threes, Fives & Threes, Bergen, Block, Draw, Matador, Mexican Train, or Chicken Foot against a thoughtful AI — or pass the device for 2–4 friends, a four-player free-for-all, or 2v2 partners. Sculpted tiles, a daily challenge, leaderboards, achievements, and an interactive tutorial that teaches real strategy.
by Mercutio

A nonogram (Picross) puzzle game with 40 hand-crafted pixel-art puzzles. Fill cells by following the row and column number clues to reveal hidden icons — rockets, skulls, snowflakes, and more. Filter by Easy, Medium, or Hard, track your best times, and reveal full-color pixel art when you solve each puzzle.
by Launch Arcade

A text-based dungeon crawler in the old MUD tradition. Descend seven floors of procedurally dealt rooms, fight in deliberate turn-based combat that asks you to read each enemy, across six classes and six bloodlines, and spend the embers of every death on permanent power at the Last Hearth.

A meditative falling-sand toy that doubles as a generative instrument. Pour coloured sand, water, fire, and seeds into a glass vessel and watch them fall, pile, and avalanche — and because every grain that settles plays a note, building your sand-art bottle quietly composes its own ambient music. Tilt to pour, swap palettes, vessels, and soundpacks, or just leave it be and let the scene drift.
by Archvile
Create pixel art on a grid canvas and publish to the community wall. Draw with 24 colors, use fill and eraser tools, undo/redo, and choose from 8x8, 16x16, or 32x32 grids. Your work-in-progress saves to the cloud automatically.
by Launch Arcade

Watch, remember, repeat. A neon Simon-style memory test with an ever-growing pattern. Daily challenge enabled — everyone sees the same sequence.
by Launch Arcade

Plot a route through a star-field, visit every planet, and manage your fuel. Today's grid is the same for every pilot — optimize it.
by Launch Arcade

A minimal, single-page Markdown editor with instant live preview. Toggle between editor and preview on mobile, or use the side-by-side layout on desktop.

Interactive animated solar system with 27 celestial bodies. Click planets and moons for detailed stats. Compare any two bodies side-by-side. Toggle orbits, labels, and moons.
by Launch Arcade
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