
Cloverhorn
Raise a plucky kid goat in a sunny alpine meadow and head-butt your way up the mountain, switchback by switchback, to dethrone the Old Ram of the Summit. Train her Horn, Hoof, and Fleece, keep her belly full from the Feed Cart, and scout each rival before you climb — battles auto-resolve in friendly clack-of-horns tussles where your build does the fighting. At wins 3 and 7 she grows into an Ironhorn, Cragdancer, or Stonewool, and each archetype climbs the mountain its own way. One loss tumbles you into the haystack: a full ascent is a 12–16 minute roguelite run with unlockable starter kids, a seeded Daily Climb with a shared leaderboard and streaks, and a final boss who punishes goats that coasted.
About Cloverhorn
Cloverhorn is a creature-raising auto-battler set in a warm alpine storybook. You are the shepherd of one stubborn, big-hearted kid goat, and the mountain above your meadow has eleven switchbacks — each one higher, colder, and home to a tougher rival goat. At the top, the Old Ram of the Summit has reigned for twenty seasons. Your kid would like a word.
Train, feed, climb
Between battles you sit with her in the meadow. Training points go into three stats — Horn drives damage, Hoof drives attack speed and dodging, Fleece drives armor and health — and every point reshapes her derived Heart and Belly. The Feed Cart sells quick restoratives and pricier permanent treats, and the same clover has to cover both, so flawless fights compound into stronger goats. Every rival's full sheet — stats, archetype, quirk — is posted at the trailhead before you commit, and 20 clover rerolls anyone you'd rather not meet.
Battles you read, not press
Fights auto-resolve in friendly clack-of-horns tussles: hoof-print meters fill, goats paw the ground, headbutts land with damage numbers and dizzy stars, and the loser tumbles into a haystack. No bloodshed, no button-mashing — your build does the fighting, and the drama is watching whether it holds.
Three goats in one
- Ironhorn — crit-stacking power builds that end fights in two swings.
- Cragdancer — dodge-and-counter tempo goats that win by not being there.
- Stonewool — walls of wool that reflect damage back at impatient rivals.
At wins 3 and 7 your kid grows into the archetype of her highest stat, changing her look and her playstyle — and three separate summit achievements demand you master all of them.
One mountain a day, shared
The Daily Climb deals every player in the arcade the same seeded mountain — same rivals, same quirks, same cart — with a score leaderboard and a streak to protect. Win or lose, a run is 12–16 minutes, there are starter kids to unlock, and the haystack is always soft. Runs in your browser on phone, tablet, or desktop — everything is a tap, no download, no install.
Look inside
How to use
Everything is a tap. In the meadow, spend training points on Horn (damage), Hoof (speed and dodge), and Fleece (armor and HP) — Undo re-pools points until you climb. Buy feed from the cart: restoratives refill HP and Belly, treats permanently raise stats. Check the rival’s sheet before tapping Climb On, or reroll them for 20 clover. Battles play themselves — watch the hoof-print meters fill and the headbutts land; your only control is the 1×/2× speed toggle. A Famished goat (Belly 0) hits soft and takes guaranteed crits, so keep her fed. Desktop: Enter confirms, 1/2 sets speed.
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