Browse all apps
Every app in the arcade — sort, filter, and search.
451 apps · 13 categories
Full Catalog

One current moves both otters. Swipe to send a current across a moonlit pond — Maple and Pebble both drift until something stops them, so every move plays out twice. Park one otter against a mossy rock to steer the other alone, then bring them back together on their side-by-side lily beds so they can hold paws while they sleep. 50 handcrafted ponds across 5 chapters, a shared Daily Pond with streaks and a move-count leaderboard, an endless Open Water mode, and a 3-star par system with unlimited undo.

Learn to use a game controller in the calmest way possible. Glide a sea turtle around an endless coral reef with the twin sticks — the left stick swims, the right stick turns the camera — and collect glowing shells. No timer, no way to lose; just gentle exploration built for toddlers and brand-new gamers. A game controller is required.
by dadapps

Be the grumpy old dragon. Word's got out about your hoard, and now they come — knights, scouts, clerics, cloaked sneaks, gold-thieving pack-mules, enraging zealots, shield-bearing bulwarks, banner-waving heralds, leaping vaulters, burrowing tunnellers, the occasional Hero of Legend — delving toward your gold. You can't be bothered to actually fight anyone (so messy), so you arrange the lair against them instead: a slick step here, a fog-venting geode there, a lullaby chime to nap the stubborn knight, a cinderjet that keeps them burning after they pass, a spike-shelf to snap up under a sprinter, a rockfall to pen the whole party. Hold seven winding tunnels — some folding back on themselves so a single trap bites twice — each with its own path, its own delvers, and a new tool to earn. Waves now arrive in surges with a lull between, so drop a fresh trap mid-fight before the heavy push lands. Then dive into the endless Deep Delve. A daily Raid + a leaderboard of the realm's grumpiest dragons.
by archvile

Raise a plucky kid goat in a sunny alpine meadow and head-butt your way up the mountain, switchback by switchback, to dethrone the Old Ram of the Summit. Train her Horn, Hoof, and Fleece, keep her belly full from the Feed Cart, and scout each rival before you climb — battles auto-resolve in friendly clack-of-horns tussles where your build does the fighting. At wins 3 and 7 she grows into an Ironhorn, Cragdancer, or Stonewool, and each archetype climbs the mountain its own way. One loss tumbles you into the haystack: a full ascent is a 12–16 minute roguelite run with unlockable starter kids, a seeded Daily Climb with a shared leaderboard and streaks, and a final boss who punishes goats that coasted.
by RPGKids
Unlock the full catalog
Subscribe starting at $4.99/mo to access all 451 apps with more slots.
View Plans
