
Path Tracer
GPU-accelerated real-time path tracer with scene modeling, materials, and lights via WebGL2.
Created by alitteneker
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How to Use
1. Select a pre-built scene from the dropdown menu to get started 2. Adjust the number of workers (1-16) to control rendering speed - more workers render faster but use more system resources 3. Click "Start Render" to begin ray tracing the selected scene 4. Watch the progress bar as the image gradually improves with multiple sampling passes 5. Use "Stop Render" to halt rendering at any time 6. The canvas displays your rendered image, which becomes more detailed and less noisy over time This is a ray tracing renderer that creates photorealistic images by simulating how light bounces through 3D scenes. Each scene contains different combinations of geometry, materials, and lighting effects like reflections and refractions. The rendering uses your CPU with web workers for parallel processing, so it may take several minutes to complete depending on scene complexity and your hardware.