
Squishy Bodies
Soft body physics simulations with interactive demos. Watch struts fall, bridges flex, and worms wiggle in this spring-mass physics playground.
About Squishy Bodies
Pick a demo — a dangling worm, a flexible bridge, a cluster of soft blobs — then poke, drag, and watch the spring-mass system react in real time. Each object is built from nodes connected by virtual springs, so squishing one corner ripples through the whole structure in a way that feels oddly satisfying. The physics isn't just decorative; you can see exactly why a bridge sags under load or why a worm wiggles when you flick its tail.
It's a genuine playground for curiosity rather than a game with goals. There's no score, no timer — just a handful of interactive demos that make soft-body physics tangible and easy to grasp. If you enjoy hands-on interactive simulations that let you break things to understand them, this fits right in. Falling Sand covers similar ground if you'd rather experiment with particles and elements instead of springy structures.
Mouse dragging is the primary control, so this one shines on a desktop where precise clicks let you grab individual nodes without accidentally triggering the wrong point.
How to use
• Use WASD keys to move the camera around the simulation • Click and drag with left mouse button or use arrow keys to rotate the camera view • Press +/- keys to zoom in and out • Click Ctrl+Left Mouse to select atoms (the building blocks of soft bodies) • Press F to select all connected atoms, Esc to cancel selection, Del to delete selected atoms • Hold Shift and move mouse to drag selected atoms around • Use [ and ] keys to change selection radius size • Press Space to pause/unpause the physics simulation • Press 1 for detailed shaded rendering or 2 for faster wireframe view Watch soft body physics simulations of falling objects, bridges, and worms made of connected masses and springs. You can interact with the simulations by selecting and manipulating individual atoms or groups of atoms while the physics runs in real time.
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