
Cellular Automata
Interactive 2D cellular automata with drawing tools, customizable rules, and speed control.
About Cellular Automata
You start with a blank grid and a simple question: what happens when every cell lives or dies based on how many neighbors it has? Draw a pattern with your cursor, hit play, and watch it evolve — collapsing into stillness, looping endlessly, or exploding across the canvas in ways that feel almost biological. The drawing tools let you sketch directly onto the grid, while the rule controls let you swap in different rulesets beyond the classic Game of Life, so the same starting shape can behave completely differently depending on what you feed it.
This sits firmly in the interactive simulation category, where the reward is observation as much as action. There's no score, no timer — just a system you poke at and study. If you want something with a similar emergent quality but more tactile feedback, Flocking Boids is worth a look, where simple rules on moving agents produce surprisingly lifelike crowd behavior.
A larger screen helps here because the full grid takes up significant space — fine details in evolving patterns are much easier to track when cells aren't tiny. Keyboard shortcuts for play/pause make it easy to stop and examine a generation mid-run.
How to use
• Click and drag on the grid to draw living cells (black squares) or erase them • Press spacebar or click "Start" to begin the simulation - cells will evolve based on their neighbors • Use "Pause" to stop the simulation, "Clear" to empty the grid, or "Randomize" for a random starting pattern • Adjust the speed slider to make the simulation run faster or slower • Click "Rules" to customize how cells behave: - Survive Rules: number of neighbors needed for a living cell to stay alive - Birth Rules: number of neighbors needed for a dead cell to become alive • Default rules follow Conway's Game of Life (survive with 2-3 neighbors, birth with exactly 3) • Experiment with different rule combinations to create unique patterns and behaviors • The grid automatically resizes to fit your browser window
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