
How to Use
• **Objective**: Move all your checkers around the board to your home area, then bear them off before your opponent does • **Setup**: You control either white or black checkers positioned on triangular points around the board • **Turn Flow**: Roll dice by clicking the dice area, then move your checkers the number of spaces shown • **Moving Checkers**: Click and drag checkers to valid destination points. You must use both die values if possible • **Valid Moves**: Land only on empty points, points with your checkers, or points with a single opponent checker (which gets "hit" and sent to the bar) • **Bar Rules**: If your checker is hit, you must re-enter it from the bar into opponent's home area before making other moves • **Bearing Off**: Once all your checkers reach your home area (points 1-6), you can remove them from the board using dice rolls • **Winning**: First player to bear off all checkers wins