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A logic-puzzle game set in a village lantern workshop during festival week. Commissions arrive as charcoal sketches pinned to the corkboard: a target string of glowing paper lanterns. You rig brass contraptions along a pulley line — dye basins that recolor, snuffer bells that remove, paper presses that unfold one lantern into two, knotting jigs that merge matching neighbours, sorting forks, turnabout pulleys, counting gates — and your string of lanterns rides the line through each device, transforming station by station until it matches the sketch. Then you pull the cord and release them into the night sky. Thirty-six commissions across six festival nights teach function composition without ever saying so; a melting candle stub marks par, wax seals reward elegant lines, and the daily Night-Market Commission has a fewest-steps leaderboard and streaks.
by cozygames

A golden-hour railway dice roguelike. Your locomotive hauls a stack of cargo crates, every crate holds a die, and those dice are both your health and your attack — lose a crate, lose a die. Haul-offs against rival engines resolve in tumbling dice rolls where the sum is your damage, holding dice to reroll the rest is the push-your-luck dial, and rolling exactly 13 wakes the Rail Jinx, a soot-sprite who takes his cut out of your hull. Thirteen stops up the line — seven duels, six depot drafts of lanterns, plating, and crew — to the Baron at the summit, whose own 13s hit you for 13 instead. Roguelite runs of 10-16 minutes, three unlockable engines, and a seeded Daily Haul where everyone rides the same line, with a leaderboard and streaks.
by offtherails
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