
3D Cellular Automata
GPU-accelerated 3D cellular automata with multiple rule presets rendered in WebGL.
Created by williamyang98
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How to Use
• Press RUN to start the cellular automata simulation in a 3D grid • Use PAUSE to stop the simulation, RESET to clear the grid, and RANDOMISE to populate with new cells • Mouse to rotate the 3D view and observe evolving patterns Rules Panel: • Click different rule presets (445, Amoeba, Crystal Growth, etc.) to change behavior in real-time • Each rule determines when cells live, die, or resurrect based on neighbors • Try switching rules mid-simulation for unique hybrid patterns Randomiser Panel: • Adjust how cells are initially placed in the world • Radius settings control the size of the starting cell blob Graphics Panel: • Change color schemes and visual effects • Disable rendering to speed up large simulations • Adjust shader parameters for different appearances Size Controls: • Modify grid dimensions (width, length, height) • Warning: Large grids use significant memory and processing power